Smaller MP5 mags

They used to be big, but now they're not.

There once was a small list of issues with the game and its items, this was one of those items on said list; I am, of course, referring to the MP5 magazine, which in world model view is enormous, probably as big as the MP5 itself. Well, no more, I've made readjustments that I feel make them fit more with the MP5 world model (though maybe not perfectly).

  • Smaller mags, about the same size as the world model's magazine (see screenshot 1 for comparison)
  • Based off view model magazine, so a lot more detail (though the lod might kick in too fast)
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    Strelok
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    2 years ago:

    maybe it was for loading a saved game, I´ll see if it works if I start from the beginning of a map

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    Devieus
    2 years ago:

    Posted by teh strelok hm... when I installed it, my game crashed so I had to remove it

    Strange, it works fine for me; perhaps, if you can, you should compile it yourself.

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    2 years ago:

    hm... when I installed it, my game crashed so I had to remove it

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    2 years ago:

    Posted by Hawkshadow741 It's big so you can see it

    any way to make them glow in the dark like Left 4 Dead weapons?

    Like with a '$selfillum'? Of course, any 12 year old can do that.

    Also, I'm not sure that's the reason they're so big.

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  • Hawkshadow741
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    2 years ago:

    It's big so you can see it

    any way to make them glow in the dark like Left 4 Dead weapons?

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    Ganryu
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    2 years ago:

    Posted by Devieus

    Posted by Ganryu

    Posted by Devieus What issues were you having then?

    I get it to load the .qc and I hit compile, but the compilers I've used keep crashing without saying anything. I've even tried going through a few batch files I've made to attempt compile, but it all it says with the batch files is "ERROR COMPILING .SMD: The location you are trying to access is unavailable." each time. I have Black Mesa installed and I can easily access it, but the compiler keeps crashing and the batch files I made to go around that seem to come up saying that the directory I am trying to compile to is non-existant.

    I use GUIStudioMDL, I add the 'gamefile.txt', open the QC, and compile it, so far I've gotten no errors that rooted from compiling, only decompiling (the normals of the physbox kept being the wrong way).

    That's what I was doing at first, same program too. But for whatever reason, it keeps crashing. Fortunately/unfortunately, it's starting to do this with my CS:S and GMod compiles as well, so I know it's not something related to compiling anything for Black Mesa alone. Thanks for responding anyways though, much appreciated.

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    2 years ago:

    Posted by Ganryu

    Posted by Devieus What issues were you having then?

    I get it to load the .qc and I hit compile, but the compilers I've used keep crashing without saying anything. I've even tried going through a few batch files I've made to attempt compile, but it all it says with the batch files is "ERROR COMPILING .SMD: The location you are trying to access is unavailable." each time. I have Black Mesa installed and I can easily access it, but the compiler keeps crashing and the batch files I made to go around that seem to come up saying that the directory I am trying to compile to is non-existant.

    I use GUIStudioMDL, I add the 'gamefile.txt', open the QC, and compile it, so far I've gotten no errors that rooted from compiling, only decompiling (the normals of the physbox kept being the wrong way).

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    2 years ago:

    Posted by Devieus What issues were you having then?

    I get it to load the .qc and I hit compile, but the compilers I've used keep crashing without saying anything. I've even tried going through a few batch files I've made to attempt compile, but it all it says with the batch files is "ERROR COMPILING .SMD: The location you are trying to access is unavailable." each time. I have Black Mesa installed and I can easily access it, but the compiler keeps crashing and the batch files I made to go around that seem to come up saying that the directory I am trying to compile to is non-existant.

  • Slartibartfast
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    2 years ago:

    Posted by Devieus

    Posted by Slartibartfast 7Zip keeps giving me errors about compression methods, and it also make hl2.exe crash when loading saves. I'll have to flag this submission with a corrupt archive if it isn't fixed.

    It's working fine for me, so it can't be corrupted, I'm not sure about save loading though, I know the game can run with it because I had to make the screenshots, though I can't see how it would corrupt saves (I got hunches though).

    So after testing, I cannot replicate any of your complaints; I guess I can only give you some small advice then: don't open the archive, just extract it somewhere instead.

    That doesn't work with 7zip either. However upgrading it to the alpha allowed it to extract it without errors.

    Is a realism whore.
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    2 years ago:

    Posted by Devieus

    Posted by teh strelok could you just put it in a rar instead of 7zip? I keep getting an error, is not heavy anyway

    Nope, I don't have winrar and I don't plan on doing so any time soon, I can make it into a '.zip' instead.

    Still, how come you get this error and I don't? What version are you using? What Windows do you use? Did you install it with administrator rights?

    aw, nevermind, it worked in the end :P

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Credits

Key Authors
Devieus
Resizing
Original Authors
BMS team
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18
ViewCount
4,672
Downloads
1,713
Date Added
2 years ago
Date Modified
2 years ago

DevNotes

Blender.

Think you can do better? The 'Screens' folder contains the source files as well.

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