Smaller MP5 mags

They used to be big, but now they're not.

There once was a small list of issues with the game and its items, this was one of those items on said list; I am, of course, referring to the MP5 magazine, which in world model view is enormous, probably as big as the MP5 itself. Well, no more, I've made readjustments that I feel make them fit more with the MP5 world model (though maybe not perfectly).

  • Smaller mags, about the same size as the world model's magazine (see screenshot 1 for comparison)
  • Based off view model magazine, so a lot more detail (though the lod might kick in too fast)

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Skin.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Skin a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Skin.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Comments

  • Strelok's Levels
    • P4: Worker
      Points: 60,528
    • E3: Tutor
      EF: 56
    • A5: Veteran
      Account Age: 5 years
    Username
    Strelok
    Spanish Ambassador
    Moderator
    Posted 2 years ago

    maybe it was for loading a saved game, I´ll see if it works if I start from the beginning of a map

    User Title
    talk shit, spit blood
  • Devieus's Levels
    • P4: Worker
      Points: 38,682
    • E2: Guide
      EF: 30
    • A4: Graduate
      Account Age: 4 years
    Username
    Devieus
    Moderator
    Posted 2 years ago

    Posted by teh strelok hm... when I installed it, my game crashed so I had to remove it

    Strange, it works fine for me; perhaps, if you can, you should compile it yourself.

    User Title
    Sentinel of the TV remote
  • Strelok's Levels
    • P4: Worker
      Points: 60,528
    • E3: Tutor
      EF: 56
    • A5: Veteran
      Account Age: 5 years
    Username
    Strelok
    Spanish Ambassador
    Moderator
    Posted 2 years ago

    hm... when I installed it, my game crashed so I had to remove it

    User Title
    talk shit, spit blood
  • Devieus's Levels
    • P4: Worker
      Points: 38,682
    • E2: Guide
      EF: 30
    • A4: Graduate
      Account Age: 4 years
    Username
    Devieus
    Moderator
    Posted 2 years ago

    Posted by Hawkshadow741 It's big so you can see it

    any way to make them glow in the dark like Left 4 Dead weapons?

    Like with a '$selfillum'? Of course, any 12 year old can do that.

    Also, I'm not sure that's the reason they're so big.

    User Title
    Sentinel of the TV remote
  • Hawkshadow741's Levels
    • P2: Drudge
      Points: 2,112
    • A5: Veteran
      Account Age: 5 years
    Posted 2 years ago

    It's big so you can see it

    any way to make them glow in the dark like Left 4 Dead weapons?

    User Title
    Self-Proclaimed King Midas
  • Ganryu's Levels
    • P2: Drudge
      Points: 2,188
    • E2: Guide
      EF: 34
    • A5: Veteran
      Account Age: 4 years
    Username
    Ganryu
    Game Reviewer
    Posted 2 years ago

    Posted by Devieus

    Posted by Ganryu

    Posted by Devieus What issues were you having then?

    I get it to load the .qc and I hit compile, but the compilers I've used keep crashing without saying anything. I've even tried going through a few batch files I've made to attempt compile, but it all it says with the batch files is "ERROR COMPILING .SMD: The location you are trying to access is unavailable." each time. I have Black Mesa installed and I can easily access it, but the compiler keeps crashing and the batch files I made to go around that seem to come up saying that the directory I am trying to compile to is non-existant.

    I use GUIStudioMDL, I add the 'gamefile.txt', open the QC, and compile it, so far I've gotten no errors that rooted from compiling, only decompiling (the normals of the physbox kept being the wrong way).

    That's what I was doing at first, same program too. But for whatever reason, it keeps crashing. Fortunately/unfortunately, it's starting to do this with my CS:S and GMod compiles as well, so I know it's not something related to compiling anything for Black Mesa alone. Thanks for responding anyways though, much appreciated.

  • Devieus's Levels
    • P4: Worker
      Points: 38,682
    • E2: Guide
      EF: 30
    • A4: Graduate
      Account Age: 4 years
    Username
    Devieus
    Moderator
    Posted 2 years ago

    Posted by Ganryu

    Posted by Devieus What issues were you having then?

    I get it to load the .qc and I hit compile, but the compilers I've used keep crashing without saying anything. I've even tried going through a few batch files I've made to attempt compile, but it all it says with the batch files is "ERROR COMPILING .SMD: The location you are trying to access is unavailable." each time. I have Black Mesa installed and I can easily access it, but the compiler keeps crashing and the batch files I made to go around that seem to come up saying that the directory I am trying to compile to is non-existant.

    I use GUIStudioMDL, I add the 'gamefile.txt', open the QC, and compile it, so far I've gotten no errors that rooted from compiling, only decompiling (the normals of the physbox kept being the wrong way).

    User Title
    Sentinel of the TV remote
  • Ganryu's Levels
    • P2: Drudge
      Points: 2,188
    • E2: Guide
      EF: 34
    • A5: Veteran
      Account Age: 4 years
    Username
    Ganryu
    Game Reviewer
    Posted 2 years ago

    Posted by Devieus What issues were you having then?

    I get it to load the .qc and I hit compile, but the compilers I've used keep crashing without saying anything. I've even tried going through a few batch files I've made to attempt compile, but it all it says with the batch files is "ERROR COMPILING .SMD: The location you are trying to access is unavailable." each time. I have Black Mesa installed and I can easily access it, but the compiler keeps crashing and the batch files I made to go around that seem to come up saying that the directory I am trying to compile to is non-existant.

  • Slartibartfast's Levels
    • P1: Beggar
      Points: 266
    • A6: Elder
      Account Age: 6 years
    Posted 2 years ago

    Posted by Devieus

    Posted by Slartibartfast 7Zip keeps giving me errors about compression methods, and it also make hl2.exe crash when loading saves. I'll have to flag this submission with a corrupt archive if it isn't fixed.

    It's working fine for me, so it can't be corrupted, I'm not sure about save loading though, I know the game can run with it because I had to make the screenshots, though I can't see how it would corrupt saves (I got hunches though).

    So after testing, I cannot replicate any of your complaints; I guess I can only give you some small advice then: don't open the archive, just extract it somewhere instead.

    That doesn't work with 7zip either. However upgrading it to the alpha allowed it to extract it without errors.

    Is a realism whore.
  • Strelok's Levels
    • P4: Worker
      Points: 60,528
    • E3: Tutor
      EF: 56
    • A5: Veteran
      Account Age: 5 years
    Username
    Strelok
    Spanish Ambassador
    Moderator
    Posted 2 years ago

    Posted by Devieus

    Posted by teh strelok could you just put it in a rar instead of 7zip? I keep getting an error, is not heavy anyway

    Nope, I don't have winrar and I don't plan on doing so any time soon, I can make it into a '.zip' instead.

    Still, how come you get this error and I don't? What version are you using? What Windows do you use? Did you install it with administrator rights?

    aw, nevermind, it worked in the end :P

    User Title
    talk shit, spit blood

Credits

Submitter
Devieus's Levels
  • P4: Worker
    Points: 38,682
  • E2: Guide
    EF: 30
  • A4: Graduate
    Account Age: 4 years
Username
Devieus
(Creator/Co-creator)
Key Authors
Devieus
Resizing
Original Authors
BMS team
Original work

Rating

Expert+
9.85/10
Based off 10 rating(s)

Additional Info

Model Class
Custom Model
Texture Class
Default

Stats

Post Count
18
ViewCount
4,216
Downloads
1,558
Date Added
2 years ago
Date Modified
1 year ago

DevNotes

Blender.

Think you can do better? The 'Screens' folder contains the source files as well.

License

Credit where it's due.

Share

Embed Code
Code to use:

More embeddable images

Bookmark and Share